Azar's Defense

Shield Small Shield

Item Details

Utility 62
Bonus Level 31
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.8

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Hit Points 40
Constitution 21
Shield 3
ToA
Toa Hit Points Cap 36

Primary Ability

Endurance Heal Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 1,
    "speed" : 3.8,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 31,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Azar" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1118,
  "utility" : 62.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 21 pts\n- Constitution: 21 pts\n- Shield: 3 pts\n- Hits: 40 pts\n \nLevel Requirement: 49 Level\n \nBonus to hit points bonus cap: 36\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.8 Shield Speed\n \n \nBonus Level: 31\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Azar's Defense",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 31642,
  "category" : 3,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 36
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?