Salamander Skin Drum

Instrument

Item Details

Utility 66
Bonus Level 39
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 24
ToA
Toa Cast Speed 2%
Toa Spell Duration 10%
ToA Overcap - Dexterity 10

Primary Ability

Armor Factor Buff Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 33,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Anathemic Salamander" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 2114,
  "utility" : 66.0,
  "delve_text" : "Realm: Albion\n \n  (This item may be dyed with a Weapon Enamel obtained from slaying Shrouded Isles or Atlantis denizens.)\nMagical Bonuses:\n- Dexterity: 24 pts\n \nLevel Requirement: 49 Level\n \nBonus to casting speed: 2%\nBonus to Dexterity attribute bonus cap: 10\nBonus to duration of spells: 10%\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3850,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 3,
  "name" : "Salamander Skin Drum",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 31646,
  "category" : 4,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "type" : 13,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?