Braided Hair of Malamis

Jewelry Belt

Item Details

Utility 64
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Acuity 12
ToA
Toa Heal Bonus 8%
Toa Buff Bonus 7%
Toa Power Pool 7%
ToA Overcap - Acuity 6

Primary Ability

Replenish Power Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 39,
  "sources" : {
    "stores" : [ "TL Test Room - Midgard Belt & Wrist" ],
    "monsters" : {
      "normal_drop" : [ "Malamis" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 64.0,
  "delve_text" : " \nMagical Bonuses:\n- Power: 7 % of power pool.\n- Acuity: 12 pts\n \nLevel Requirement: 49 Level\n \nBonus to healing effectiveness: 8%\nBonus to stat enhancement spell effectiveness: 7%\nBonus to acuity attribute bonus cap: 6\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 30\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3795,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Braided Hair of Malamis",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 31717,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 16,
    "value" : 8
  }, {
    "type" : 14,
    "value" : 7
  }, {
    "type" : 34,
    "value" : 7
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 12
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_power_heal" ]
}
How is utility calculated?