Shield of Azar

Shield Small Shield

Item Details

Utility 58
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.2

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Hit Points 40
Dexterity 21
Constitution 21
ToA
Toa Hit Points Cap 40

Primary Ability

Endurance Heal Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 30,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 1,
    "speed" : 3.2,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Azar" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1139,
  "utility" : 58.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Dexterity: 21 pts\n- Constitution: 21 pts\n- Hits: 40 pts\n \nLevel Requirement: 49 Level\n \nBonus to armor factor (AF): 10\nBonus to hit points bonus cap: 40\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.2 Shield Speed\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 7,
  "name" : "Shield of Azar",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 31739,
  "category" : 3,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?