Plaited Hair of Malamis

Jewelry Belt

Item Details

Utility 67.33
Bonus Level 36
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Dexterity 22
ToA
Toa Melee Speed 2%
ToA Overcap - Strength 8
ToA Overcap - Dexterity 6

Primary Ability

Endurance Heal Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 36,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Malamis" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 67.33333333333333,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 22 pts\n- Dexterity: 22 pts\n \nLevel Requirement: 49 Level\n \nBonus to melee combat speed: 2%\nBonus to Strength attribute bonus cap: 8\nBonus to Dexterity attribute bonus cap: 6\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 60\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 36\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3793,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Plaited Hair of Malamis",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 31817,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 19,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?