Shield of Azar

Shield Small Shield

Item Details

Utility 58
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.2

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Hit Points 40
Acuity 21
ToA
Toa Buff Bonus 5%
Toa Hit Points Cap 40

Primary Ability

Endurance Heal Level 49
Reactive Proc


Raw Item JSON

{
  "sell_value" : 30,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 1,
    "speed" : 3.2,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Azar" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1163,
  "utility" : 58.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 21 pts\n- Strength: 21 pts\n- Hits: 40 pts\n \nLevel Requirement: 49 Level\n \nBonus to stat enhancement spell effectiveness: 5%\nBonus to hit points bonus cap: 40\n \nMagical Ability:\nFunction: endurance heal\n \nTarget regains lost endurance.\n \nValue: 40\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 3.2 Shield Speed\n \n \nBonus Level: 32\n",
  "abilities" : [ {
    "spell" : 3792,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 58,
  "name" : "Shield of Azar",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 31838,
  "category" : 3,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 14,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 40
  } ],
  "ability_tags" : [ "fn_fat_heal" ]
}
How is utility calculated?