Hammer of Demise

Weapon Large Weaponry Two Handed

Item Details

Utility 72
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.4
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 30
Constitution 30
ToA
Toa Melee Speed 2%
Toa Melee Damage 1%
Toa Style Damage 1%
ToA Overcap - Strength 6

Primary Ability

Lifedrain Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 104,
    "clamped_dps" : 3.0,
    "speed" : 5.4
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ankhkare" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 912,
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Strength: 30 pts\n- Constitution: 30 pts\n \nLevel Requirement: 49 Level\n \nBonus to melee combat speed: 2%\nBonus to melee damage: 1%\n-  Requirement: vs Undead, Animals and Humanoid\nBonus to style damage: 1%\n-  Requirement: vs Undead, Animals and Humanoid\nBonus to Strength attribute bonus cap: 6\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.4 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3834,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 58,
  "name" : "Hammer of Demise",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 31855,
  "category" : 1,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 30
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 8,
    "value" : 1,
    "requirement_id" : 3169
  }, {
    "type" : 10,
    "value" : 1,
    "requirement_id" : 3169
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?