Gusting Great Kite Shield

Shield Large Shield

Item Details

Utility 69
Bonus Level 38
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.1

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 20
Dexterity 15
Quickness 15
Spirit Resist 1%
Energy Resist 1%
Shield 5

Primary Ability

Lifedrain Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "dps" : 3.0,
    "shield_size" : 3,
    "speed" : 4.1,
    "clamped_dps" : 3.0
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Karise" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 1111,
  "utility" : 69.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Shield: 5 pts\n- Dexterity: 15 pts\n- Quickness: 15 pts\n- Spirit: 1%\n- Energy: 1%\n \nLevel Requirement: 49 Level\n \nBonus to armor factor (AF): 20\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 3.0 Base DPS\n- 4.1 Shield Speed\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Gusting Great Kite Shield",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 32124,
  "category" : 3,
  "bonuses" : [ {
    "type" : 22,
    "value" : 20
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?