Barbed Adze of the Storm's Eye

Weapon Piercing Offhand

Item Details

Utility 64
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.6
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 20
Hit Points 40
Constitution 15
Spirit Resist 1%
Energy Resist 1%
ToA
ToA Overcap - Constitution 10

Primary Ability

Lifedrain Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 1,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 103,
    "clamped_dps" : 3.0,
    "speed" : 3.6
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Danos" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 941,
  "utility" : 64.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Constitution: 15 pts\n- Hits: 40 pts\n- Spirit: 1%\n- Energy: 1%\n \nLevel Requirement: 49 Level\n \nBonus to armor factor (AF): 20\nBonus to Constitution attribute bonus cap: 10\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.6 Weapon Speed\n- 100% Quality / 100% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 3.0 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 3834,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 58,
  "name" : "Barbed Adze of the Storm's Eye",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 32156,
  "category" : 1,
  "bonuses" : [ {
    "type" : 22,
    "value" : 20
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 1
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 1
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?