Cyclone Great Bow

Weapon Recurve Bow Two Handed

Item Details

Utility 70
Bonus Level 38
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.4
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 30
Spirit Resist 5%
Energy Resist 5%
ToA
Toa Cast Speed 2%
ToA Overcap - Dexterity 10

Primary Ability

Disoriented Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 100,
    "range" : 1680,
    "two_handed" : 1,
    "skill_used" : 113,
    "clamped_dps" : 3.0,
    "speed" : 5.4
  },
  "bonus_level" : 38,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Cyrek" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 919,
  "utility" : 70.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 30 pts\n- Spirit: 5%\n- Energy: 5%\n \nLevel Requirement: 49 Level\n \nBonus to casting speed: 2%\nBonus to Dexterity attribute bonus cap: 10\n \nMagical Ability:\nEffect: Disoriented\n \nTarget is disoriented. They have less chance of landing melee attacks, and  spells have a greater chance of affecting them. \n \nMelee to-hit penalty: 5%\nResist piercing penalty: 10%\n \nTarget: Targeted\nRange: 500\nDuration: 15 sec\nCasting time:      2.0 sec\nDamage: Spirit\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.4 Weapon Speed\n- 100% Quality / 100% Condition\n- Damage Type: Thrust\n- Base Range: 1680\n \n- Effective Damage: 3.0 DPS\n \n \nBonus Level: 38\n",
  "abilities" : [ {
    "spell" : 8785,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 3,
  "name" : "Cyclone Great Bow",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 32160,
  "category" : 1,
  "bonuses" : [ {
    "type" : 21,
    "value" : 2
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 10
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_ndisorient" ]
}
How is utility calculated?