Lightning Etched Scale Helm

Armor Chain Helm

Item Details

Utility 70.33
Bonus Level 36
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 16
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 80
Dexterity 19
Constitution 19
All Melee 3
ToA
Toa Melee Damage 2%

Primary Ability

Physical Health Buffer Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 100,
    "clamped_armor_factor" : 16,
    "armor_factor" : 16
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kleps" ]
    }
  },
  "bonus_level" : 36,
  "icon" : 2463,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 70.33333333333333,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Dexterity: 19 pts\n- Hits: 80 pts\n- Constitution: 19 pts\n \nLevel Requirement: 49 Level\n \nBonus to melee damage: 2%\n-  Requirement: vs Humanoid, Animal & Elemental\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 16 Base Factor\n- 27% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  15 Factor\n \n \nBonus Level: 36\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 58,
  "usable_by" : [ 0 ],
  "name" : "Lightning Etched Scale Helm",
  "realm" : 3,
  "id" : 32244,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 8,
    "value" : 2,
    "requirement_id" : 3178
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 19
  }, {
    "type" : 4,
    "value" : 80
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 19
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?