Lightning Embossed Cloth Cap

Armor Cloth Helm

Item Details

Utility 70.67
Bonus Level 36
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 0
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 80
Acuity 19
All Casting 3
ToA
Toa Magic Damage 2%
Toa Hit Points Cap 52

Primary Ability

Physical Health Buffer Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 0,
    "armor_factor" : 0
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Danos" ]
    }
  },
  "bonus_level" : 36,
  "icon" : 2451,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 70.66666666666666,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Acuity: 19 pts\n- Hits: 80 pts\n \nLevel Requirement: 49 Level\n \nBonus to magic damage: 2%\n-  Requirement: vs Humanoid, Animal & Elemental\nBonus to hit points bonus cap: 52\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 0 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  0 Factor\n \n \nBonus Level: 36\n",
  "slot" : 1,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 1,
  "usable_by" : [ 0 ],
  "name" : "Lightning Embossed Cloth Cap",
  "realm" : 3,
  "id" : 32249,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 9,
    "value" : 2,
    "requirement_id" : 3178
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 19
  }, {
    "type" : 4,
    "value" : 80
  }, {
    "type" : 29,
    "value" : 52
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?