Lightning Etched Chain Sleeves

Armor Chain Arms

Item Details

Utility 70
Bonus Level 39
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 16
Base Quality 99%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Acuity 18
ToA
Toa Cast Speed 2%
Toa Spell Duration 4%
Toa Power Pool 4%
ToA Overcap - Dexterity 8
ToA Overcap - Acuity 8

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 27,
    "base_quality" : 99,
    "clamped_armor_factor" : 16,
    "armor_factor" : 16
  },
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Bergopes" ]
    }
  },
  "bonus_level" : 39,
  "icon" : 1735,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 70.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Acuity: 18 pts\n- Power: 4 % of power pool.\n \nLevel Requirement: 49 Level\n \nBonus to Dexterity attribute bonus cap: 8\nBonus to acuity attribute bonus cap: 8\nBonus to casting speed: 2%\nBonus to duration of spells: 4%\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 16 Base Factor\n- 27% Absorption\n- 99% Quality / 70% Condition\n \n- Effective Armor:  15 Factor\n \n \nBonus Level: 39\n",
  "slot" : 8,
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 10,
  "material" : 7,
  "usable_by" : [ 0 ],
  "name" : "Lightning Etched Chain Sleeves",
  "realm" : 2,
  "id" : 32310,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 8
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "type" : 13,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "type" : 34,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?