Lightning Embossed Cloth Vest

Armor Cloth Torso

Item Details

Utility 72
Bonus Level 39
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 7
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Intelligence 12
Energy Resist 6%
ToA
Toa Cast Speed 2%
Toa Power Pool Cap 7
Toa Power Pool 6%
ToA Overcap - Intelligence 8

Primary Ability

Heal Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 7,
    "armor_factor" : 7
  },
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kynthia" ]
    }
  },
  "bonus_level" : 39,
  "icon" : 2240,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Intelligence: 12 pts\n- Power: 6 % of power pool.\n- Energy: 6%\n \nLevel Requirement: 49 Level\n \nBonus to Intelligence attribute bonus cap: 8\nBonus to casting speed: 2%\nBonus to power bonus cap: 7 (works with both power and power % items)\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 130\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 7 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  4 Factor\n \n \nBonus Level: 39\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3788,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 54,
  "material" : 40,
  "usable_by" : [ 0 ],
  "name" : "Lightning Embossed Cloth Vest",
  "realm" : 3,
  "id" : 32347,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 4,
    "type" : 28,
    "value" : 8
  }, {
    "id" : 4,
    "type" : 1,
    "value" : 12
  }, {
    "type" : 21,
    "value" : 2
  }, {
    "type" : 30,
    "value" : 7
  }, {
    "type" : 34,
    "value" : 6
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 6
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?