Soul Plunder

Weapon Piercing Offhand

Item Details

Utility 75
Bonus Level 37
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.1
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Hit Points 68
Constitution 21
Celtic Dual 4
ToA
Toa Melee Speed 2%

Primary Ability

Lifedrain Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 30,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 1,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 103,
    "clamped_dps" : 3.0,
    "speed" : 3.1
  },
  "bonus_level" : 37,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Bisul" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 944,
  "utility" : 75.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Celtic Dual: 4 pts\n- Strength: 21 pts\n- Constitution: 21 pts\n- Hits: 68 pts\n \nLevel Requirement: 49 Level\n \nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.1 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 37\n",
  "abilities" : [ {
    "spell" : 3833,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 58,
  "name" : "Soul Plunder",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 32495,
  "category" : 1,
  "bonuses" : [ {
    "id" : 110,
    "type" : 2,
    "value" : 4
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 4,
    "value" : 68
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?