Malevolent Darkspire Lute

Instrument

Item Details

Utility 70
Bonus Level 39
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Charisma 18
Heat Resist 6%
Cold Resist 6%
ToA
Toa Spell Duration 5%
ToA Overcap - Charisma 7

Primary Ability

Replenish Power Level 49
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "level_required" : 49
  },
  "bonus_level" : 39,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Piastra" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 2979,
  "utility" : 70.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Charisma: 18 pts\n- Cold: 6%\n- Heat: 6%\n \nLevel Requirement: 49 Level\n \nBonus to Charisma attribute bonus cap: 7\nBonus to duration of spells: 5%\nBonus to armor factor (AF): 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: replenish power\n \nReplenishes the target's power pool.\n \nAmount: 30\nTarget: Self\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 39\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3795,
    "magic_type" : 6,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 71,
  "name" : "Malevolent Darkspire Lute",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 32717,
  "category" : 4,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 7,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 7,
    "type" : 28,
    "value" : 7
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 13,
    "value" : 5
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_power_heal" ]
}
How is utility calculated?