Hide of Shadow in the Trees

Jewelry Cloak

Item Details

Utility 30
Bonus Level 14
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 20
Usable By
All Classes

Magical Bonuses

Basic
Cold Resist 3%
Matter Resist 4%
Spirit Resist 4%
Energy Resist 4%

Primary Ability

Heal Level 20
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 1,
  "requirements" : {
    "level_required" : 20
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Shadow in the Trees" ]
    }
  },
  "bonus_level" : 14,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 96,
  "utility" : 30.0,
  "delve_text" : " \nMagical Bonuses:\n- Cold: 3%\n- Matter: 4%\n- Energy: 4%\n- Spirit: 4%\n \nLevel Requirement: 20 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: heal\n \nHeals the target.\n \nValue: 20%\nTarget: Self\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 14\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 10156,
    "magic_type" : 6,
    "power_level" : 20,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 1,
  "name" : "Hide of Shadow in the Trees",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 32787,
  "category" : 5,
  "bonuses" : [ {
    "id" : 12,
    "type" : 5,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 4
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?