Bracelet of Guarding

Jewelry Bracer

Item Details

Utility 45
Bonus Level 22
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 36
Usable By
All Classes

Magical Bonuses

Basic
Crush Resist 5%
Heat Resist 5%
Cold Resist 5%
Shield 3

Primary Ability

Armor Factor Buff Level 36
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 18000,
  "requirements" : {
    "level_required" : 36
  },
  "bonus_level" : 22,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Elder Gillich" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 619,
  "utility" : 45.0,
  "delve_text" : " \nMagical Bonuses:\n- Cold: 5%\n- Heat: 5%\n- Shield: 3 pts\n- Crush: 5%\n \nLevel Requirement: 36 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 45\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \n \nBonus Level: 22\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 10168,
    "magic_type" : 6,
    "power_level" : 36,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Bracelet of Guarding",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 32796,
  "category" : 5,
  "bonuses" : [ {
    "id" : 12,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?