Old Soul Glimmer

Weapon Piercing

Item Details

Utility 72
Bonus Level 36
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.5
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 56
Dexterity 27
Stealth 4
Piercing 4

Primary Ability

Dmg-Over-Time Level 50
Offensive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 103,
    "clamped_dps" : 16.5,
    "speed" : 2.5
  },
  "bonus_level" : 36,
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Thrust" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 472,
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Piercing: 4 pts\n- Stealth: 4 pts\n- Dexterity: 27 pts\n- Hits: 56 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 300\nDuration: 20 sec\nFrequency:      4.0 sec\nCasting time: instant\nDamage: Energy\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 2.5 Weapon Speed\n- 100% Quality / 74% Condition\n- Damage Type: Thrust\n \n- Effective Damage: 12.2 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 36\n",
  "abilities" : [ {
    "spell" : 3828,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 5,
  "artifact" : false,
  "material" : 67,
  "name" : "Old Soul Glimmer",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 32911,
  "category" : 1,
  "bonuses" : [ {
    "id" : 103,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 27
  }, {
    "type" : 4,
    "value" : 56
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?