Old Vest of the Veil Warder

Armor Studded Torso

Item Details

Utility 48
Bonus Level 28
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 24
Hit Points 16
Dexterity 15
Crush Resist 9%

Primary Ability

Dmg-Over-Time Level 50
Reactive Proc


Raw Item JSON

{
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Reinforced" ]
  },
  "bonus_level" : 28,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 423,
  "utility" : 48.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Dexterity: 15 pts\n- Strength: 24 pts\n- Hits: 16 pts\n- Crush: 9%\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 64\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 52\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 85% Condition\n \n- Effective Armor:  106 Factor\n \nCannot be sold to merchants.\n \nBonus Level: 28\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3773,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 74,
  "name" : "Old Vest of the Veil Warder",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 32917,
  "category" : 2,
  "bonuses" : [ {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 24
  }, {
    "type" : 4,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 9
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?