Old Gauntlets of the Veil

Armor Studded Hands

Item Details

Utility 72
Bonus Level 36
Dyeable Yes
Sellable No
Tradeable Yes
Armor Info
Armor Factor 102
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 56
Quickness 27
Parry 4
Celtic Dual 4

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 102,
    "armor_factor" : 102
  },
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "TL Test Room - Hibernia Reinforced" ]
  },
  "bonus_level" : 36,
  "icon" : 426,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false,
    "no_sell" : true
  },
  "utility" : 72.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Celtic Dual: 4 pts\n- Parry: 4 pts\n- Quickness: 27 pts\n- Hits: 56 pts\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 102 Base Factor\n- 19% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  125 Factor\n \nCan use item every: 1:00 min\n \nCannot be sold to merchants.\n \nBonus Level: 36\n",
  "slot" : 2,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 5,
  "material" : 74,
  "usable_by" : [ 0 ],
  "name" : "Old Gauntlets of the Veil",
  "realm" : 3,
  "id" : 32920,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 110,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 27
  }, {
    "type" : 4,
    "value" : 56
  } ],
  "use_duration" : 60,
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?