Nightmare Light Staff

Weapon Staff Two Handed

Item Details

Utility 62
Bonus Level 34
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.7
Base Quality 99%

Restrictions

Level Required 50
Usable By
Bainshee
Eldritch
Enchanter
Mentalist
Animist

Magical Bonuses

Basic
Dexterity 15
Acuity 18
Light Magic 4
Focus
All Focus 50
ToA
Toa Power Pool 5%
ToA Overcap - Acuity 5

Primary Ability

Direct Damage Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 40056,
  "requirements" : {
    "usable_by" : [ 39, 40, 41, 42, 55 ],
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 99,
    "two_handed" : 1,
    "skill_used" : 47,
    "clamped_dps" : 16.5,
    "speed" : 4.7
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Marak" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 468,
  "utility" : 62.0,
  "delve_text" : "Realm: Hibernia\n \n Usable By: Eldritch, Enchanter, Mentalist,\n Animist, Bainshee\n \nMagical Bonuses:\n- Light Magic: 4 pts\n- Acuity: 18 pts\n- Power: 5 % of power pool.\n- Dexterity: 15 pts\n \nFocus Bonuses:\n- ALL spell lines: 50 lvls\n \nLevel Requirement: 50 Level\n \nBonus to acuity attribute bonus cap: 5\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: direct damage\n \nDamages the target.\n \nDamage: 331\nTarget: Targeted\nRange: 1500\nCasting time:      2.0 sec\nDamage: Cold\n \n- This spell is cast when the item is used.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 4.7 Weapon Speed\n- 99% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.4 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3860,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Nightmare Light Staff",
  "usable_by" : [ 39, 40, 41, 42, 55 ],
  "realm" : 3,
  "id" : 33032,
  "category" : 1,
  "bonuses" : [ {
    "id" : 70,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 34,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 304,
    "type" : 6,
    "value" : 50
  } ],
  "ability_tags" : [ "fn_direct" ]
}
How is utility calculated?