Runic Granite Great Hammer

Weapon Two Handed Two Handed

Item Details

Utility 60
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.6
Base Quality 100%

Restrictions

Level Required 49
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Quickness 15
All Melee 4
ToA
ToA Overcap - Strength 5
ToA Overcap - Quickness 5

Primary Ability

Lifedrain Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 65,
    "clamped_dps" : 16.5,
    "speed" : 4.6
  },
  "bonus_level" : 33,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Keh", "Kanhaz" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3821,
  "utility" : 60.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 4 pts\n- Quickness: 15 pts\n- Strength: 15 pts\n \nLevel Requirement: 49 Level\n \nBonus to Quickness attribute bonus cap: 5\nBonus to Strength attribute bonus cap: 5\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 4.6 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 33\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Runic Granite Great Hammer",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 33128,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?