Rune Inscribed Robe

Armor Cloth Torso

Item Details

Utility 64.67
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 51
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 40
Crush Resist 6%
Acuity 16
Matter Resist 6%
ToA
Toa Hit Points Cap 40
ToA Overcap - Acuity 5

Raw Item JSON

{
  "sell_value" : 37718,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 100,
    "clamped_armor_factor" : 51,
    "armor_factor" : 51
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Brannoc" ]
    }
  },
  "bonus_level" : 33,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3783,
  "utility" : 64.66666666666666,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Acuity: 16 pts\n- Crush: 6%\n- Matter: 6%\n- Hits: 40 pts\n \nBonus to hit points bonus cap: 40\nBonus to acuity attribute bonus cap: 5\n \nArmor Modifiers:\n- 51 Base Factor\n- 0% Absorption\n- 100% Quality / 70% Condition\n \n- Effective Armor:  35 Factor\n \n \nBonus Level: 33\n",
  "slot" : 5,
  "salvage_amount" : 54,
  "artifact" : false,
  "material" : 72,
  "name" : "Rune Inscribed Robe",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 33131,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 6
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 4,
    "value" : 40
  }, {
    "type" : 29,
    "value" : 40
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?