Bracer of Dazzling Allurement

Jewelry Bracer

Item Details

Utility 53.25
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Armor Factor (AF) 10
Hit Points 20
Acuity 30
Spirit Resist 6%
ToA
Toa Hit Points Cap 25

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 32,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kaq" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 53.25,
  "delve_text" : " \nMagical Bonuses:\n- Acuity: 30 pts\n- Spirit: 6%\n- Hits: 20 pts\n \nLevel Requirement: 50 Level\n \nBonus to armor factor (AF): 10\nBonus to hit points bonus cap: 25\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 32\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Bracer of Dazzling Allurement",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 33163,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 6
  }, {
    "type" : 22,
    "value" : 10
  }, {
    "type" : 4,
    "value" : 20
  }, {
    "type" : 29,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?