Burr's Prey Seeker

Weapon Composite Bow Two Handed

Item Details

Utility 60
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 4.5
Base Quality 100%

Restrictions

Level Required 45
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 15
Stealth 3
All Archery 5
ToA
ToA Overcap - Dexterity 5

Primary Ability

Heal Level 45
Offensive Proc


Raw Item JSON

{
  "sell_value" : 33443,
  "requirements" : {
    "level_required" : 45
  },
  "type_data" : {
    "damage_type" : 3,
    "left_handed" : 0,
    "dps" : 16.5,
    "base_quality" : 100,
    "range" : 1600,
    "two_handed" : 1,
    "skill_used" : 78,
    "clamped_dps" : 16.5,
    "speed" : 4.5
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Burr" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 3467,
  "utility" : 60.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL archery skills: 5 pts\n- Dexterity: 15 pts\n- Stealth: 3 pts\n \nLevel Requirement: 45 Level\n \nBonus to Dexterity attribute bonus cap: 5\n \nMagical Ability:\nFunction: heal\n \nHeals the target.\n \nValue: 120\nTarget: Self\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.5 Base DPS\n- 4.5 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Thrust\n- Base Range: 1600\n \n- Effective Damage: 11.6 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3787,
    "magic_type" : 1,
    "power_level" : 45,
    "position" : 1
  } ],
  "salvage_amount" : 36,
  "artifact" : false,
  "material" : 71,
  "name" : "Burr's Prey Seeker",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 33310,
  "category" : 1,
  "bonuses" : [ {
    "id" : 302,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  } ],
  "ability_tags" : [ "fn_heal" ]
}
How is utility calculated?