Shield of the Renewal

Shield Small Shield

Item Details

Utility 57.50
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 2.8

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 25
Constitution 15
Acuity 15
All Casting 5
ToA
Toa Hit Points Cap 25

Primary Ability

Lifedrain Level 50
Charge (30 max)


Raw Item JSON

{
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 1,
    "speed" : 2.8,
    "clamped_dps" : 16.5
  },
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Hrolleif" ]
    }
  },
  "bonus_level" : 34,
  "icon" : 59,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "utility" : 57.5,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL magic skills: 5 pts\n- Acuity: 15 pts\n- Constitution: 15 pts\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 25\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- This spell is cast when the item is used.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS (16.5 Clamped DPS)\n- 2.8 Shield Speed\n \nCan use item every: 1:30 min\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3833,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 5,
  "material" : 69,
  "usable_by" : [ 0 ],
  "name" : "Shield of the Renewal",
  "realm" : 2,
  "id" : 33375,
  "dye_type" : 0,
  "category" : 3,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?