Protector of the Storm

Shield Medium Shield

Item Details

Utility 67.50
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.5
Speed 3.6

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Hit Points 25
Acuity 15
Shield 3
All Casting 4
ToA
Toa Hit Points Cap 25

Primary Ability

Lifedrain Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.5,
    "shield_size" : 2,
    "speed" : 3.6,
    "clamped_dps" : 16.5
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Kariig" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 79,
  "utility" : 67.5,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL magic skills: 4 pts\n- Shield: 3 pts\n- Acuity: 15 pts\n- Strength: 15 pts\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 25\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Cold\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.5 Base DPS\n- 3.6 Shield Speed\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3833,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Protector of the Storm",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 33376,
  "category" : 3,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?