Cloak of the Wicked

Jewelry Cloak

Item Details

Utility 63.17
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 22
Hit Points 25
Matter Resist 5%
Body Resist 5%
Energy Resist 5%
ToA
ToA Overcap - Strength 3
Toa Hit Points Cap 25

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "stores" : [ "Midgard Dragon Scale Misc", "Midgard Dragon Scale Misc Gaheris" ],
    "monsters" : {
      "normal_drop" : [ "Yar" ]
    }
  },
  "bonus_level" : 33,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 3791,
  "utility" : 63.166666666666664,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 22 pts\n- Matter: 5%\n- Body: 5%\n- Energy: 5%\n- Hits: 25 pts\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 3\nBonus to hit points bonus cap: 25\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 33\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Cloak of the Wicked",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 33391,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 22
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 5
  }, {
    "type" : 4,
    "value" : 25
  }, {
    "type" : 29,
    "value" : 25
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?