Bracer of Shattering

Jewelry Bracer

Item Details

Utility 62
Bonus Level 32
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Armor Factor (AF) 10
Constitution 15
Matter Resist 5%
Spirit Resist 5%
ToA
ToA Overcap - Strength 3
ToA Overcap - Constitution 3

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 32,
  "sources" : {
    "stores" : [ "Midgard Dragon Scale Misc", "Midgard Dragon Scale Misc Gaheris" ],
    "monsters" : {
      "normal_drop" : [ "Yar" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 598,
  "utility" : 62.0,
  "delve_text" : " \nMagical Bonuses:\n- Strength: 15 pts\n- Constitution: 15 pts\n- Spirit: 5%\n- Matter: 5%\n \nLevel Requirement: 50 Level\n \nBonus to Strength attribute bonus cap: 3\nBonus to Constitution attribute bonus cap: 3\nBonus to armor factor (AF): 10\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 32\n",
  "slot" : 13,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Bracer of Shattering",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 33394,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 17,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 3
  }, {
    "type" : 22,
    "value" : 10
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?