Sarcondina Polished Shield

Shield Large Shield

Item Details

Utility 41
Bonus Level 24
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 4.6

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 32
Matter Resist 9%
Shield 3

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "dps" : 16.2,
    "shield_size" : 3,
    "speed" : 4.6,
    "clamped_dps" : 16.2
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Sarcodina" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 79,
  "utility" : 41.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Shield: 3 pts\n- Hits: 32 pts\n- Matter: 9%\n \nLevel Requirement: 50 Level\n \n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nDamage Modifiers (when used with shield styles):\n- 16.2 Base DPS\n- 4.6 Shield Speed\n \n \nBonus Level: 24\n",
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 69,
  "name" : "Sarcondina Polished Shield",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 33432,
  "category" : 3,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "type" : 4,
    "value" : 32
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 9
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?