Erland's Bloodstone Pendant

Jewelry Necklace

Item Details

Utility 40
Bonus Level 24
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Piety 12
Spirit Resist 8%
Energy Resist 8%

Primary Ability

Armor Factor Buff Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Erland" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 101,
  "utility" : 40.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Spirit: 8%\n- Energy: 8%\n- Piety: 12 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 24\n",
  "slot" : 9,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3851,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Erland's Bloodstone Pendant",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 33547,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 17,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 12
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?