Erland's Bloodstone Band

Jewelry Ring

Item Details

Utility 40
Bonus Level 24
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Slash Resist 8%
Heat Resist 8%

Primary Ability

Health Regen Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 24,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Erland" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 40.0,
  "delve_text" : " \nMagical Bonuses:\n- Slash: 8%\n- Heat: 8%\n- Strength: 12 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: health regen\n \nTarget regenerates health during the duration of the spell.\n \nValue: 52\nTarget: Self\nDuration: 20 sec\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 24\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3786,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Erland's Bloodstone Band",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 33548,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 12
  } ],
  "ability_tags" : [ "fn_enhancement_health_regen" ]
}
How is utility calculated?