Esbjorn's Ensanguined Shroud

Jewelry Cloak

Item Details

Utility 40
Bonus Level 24
Dyeable Yes
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 12
Thrust Resist 8%
Body Resist 8%

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 37718,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Esbjorn" ]
    }
  },
  "bonus_level" : 24,
  "flags" : {
    "dyable" : true,
    "emblemizable" : true
  },
  "icon" : 699,
  "utility" : 40.0,
  "delve_text" : " \nMagical Bonuses:\n- Body: 8%\n- Thrust: 8%\n- Strength: 12 pts\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 24\n",
  "slot" : 6,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 72,
  "name" : "Esbjorn's Ensanguined Shroud",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "dye_type" : 0,
  "id" : 33549,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 16,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 12
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?