Exquisite Corrupt Abysmal Plate Helm

Armor Plate Helm

Item Details

Utility 59.33
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 100
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Strength 16
Dexterity 15
Quickness 16
Body Resist 8%
ToA
ToA Overcap - Dexterity 6

Raw Item JSON

{
  "sell_value" : 73101,
  "type_data" : {
    "absorption" : 34,
    "base_quality" : 100,
    "clamped_armor_factor" : 100,
    "armor_factor" : 100
  },
  "sources" : {
    "stores" : [ "Alb Diamond Plate" ]
  },
  "bonus_level" : 33,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 93,
  "utility" : 59.33333333333333,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Strength: 16 pts\n- Quickness: 16 pts\n- Dexterity: 15 pts\n- Body: 8%\n \nBonus to Dexterity attribute bonus cap: 6\n \nArmor Modifiers:\n- 100 Base Factor\n- 34% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  151 Factor\n \n \nBonus Level: 33\n",
  "slot" : 1,
  "salvage_amount" : 119,
  "artifact" : false,
  "material" : 10,
  "name" : "Exquisite Corrupt Abysmal Plate Helm",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 33709,
  "category" : 2,
  "bonuses" : [ {
    "id" : 0,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 16
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 8
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 6
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?