Exquisite Diabolic Helm

Armor Studded Helm

Item Details

Utility 57
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 98
Base Quality 100%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9
Acuity 9
Body Resist 5%
All Casting 5
ToA
ToA Overcap - Dexterity 5

Raw Item JSON

{
  "sell_value" : 73101,
  "type_data" : {
    "absorption" : 19,
    "base_quality" : 100,
    "clamped_armor_factor" : 98,
    "armor_factor" : 98
  },
  "sources" : {
    "stores" : [ "Hib Diamond Reinforced" ]
  },
  "bonus_level" : 34,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 827,
  "utility" : 57.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Acuity: 9 pts\n- Dexterity: 9 pts\n- ALL magic skills: 5 pts\n- Body: 5%\n \nBonus to Dexterity attribute bonus cap: 5\n \nArmor Modifiers:\n- 98 Base Factor\n- 19% Absorption\n- 100% Quality / 100% Condition\n \n- Effective Armor:  120 Factor\n \n \nBonus Level: 34\n",
  "slot" : 1,
  "salvage_amount" : 119,
  "artifact" : false,
  "material" : 57,
  "name" : "Exquisite Diabolic Helm",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "dye_type" : 0,
  "id" : 34019,
  "category" : 2,
  "bonuses" : [ {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 303,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 16,
    "type" : 5,
    "value" : 5
  }, {
    "id" : 1,
    "type" : 28,
    "value" : 5
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?