Exceptional Tainted Soultorn Cap

Armor Cloth Helm

Item Details

Utility 39
Bonus Level 20
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 34
Base Quality 98%

Restrictions

Level Required Any
Usable By
All Classes

Magical Bonuses

Basic
Dexterity 9
Crush Resist 4%
Acuity 9
All Casting 3
ToA
ToA Overcap - Acuity 2

Raw Item JSON

{
  "sell_value" : 13827,
  "type_data" : {
    "absorption" : 0,
    "base_quality" : 98,
    "clamped_armor_factor" : 34,
    "armor_factor" : 34
  },
  "sources" : {
    "stores" : [ "Mid Emerald Cloth" ]
  },
  "bonus_level" : 20,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 825,
  "utility" : 39.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL magic skills: 3 pts\n- Acuity: 9 pts\n- Dexterity: 9 pts\n- Crush: 4%\n \nBonus to acuity attribute bonus cap: 2\n \nArmor Modifiers:\n- 34 Base Factor\n- 0% Absorption\n- 98% Quality / 100% Condition\n \n- Effective Armor:  33 Factor\n \n \nBonus Level: 20\n",
  "slot" : 1,
  "salvage_amount" : 80,
  "artifact" : false,
  "material" : 47,
  "name" : "Exceptional Tainted Soultorn Cap",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 34366,
  "category" : 2,
  "bonuses" : [ {
    "id" : 303,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 9
  }, {
    "id" : 1,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 2
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?