Superior Accursed Avernal Great Hammer

Weapon Hammer Two Handed

Item Details

Utility 41
Bonus Level 27
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 13.1
Speed 4.9
Base Quality 99%

Restrictions

Level Required 40
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
All Melee 5
ToA
ToA Overcap - Strength 3

Primary Ability

Dmg-Over-Time Level 40
Offensive Proc


Raw Item JSON

{
  "sell_value" : 23311,
  "requirements" : {
    "level_required" : 40
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 13.1,
    "base_quality" : 99,
    "two_handed" : 1,
    "skill_used" : 16,
    "clamped_dps" : 13.1,
    "speed" : 4.9
  },
  "bonus_level" : 27,
  "sources" : {
    "stores" : [ "Mid Sapphire Weapons" ]
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 575,
  "utility" : 41.0,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- ALL melee weapon skills: 5 pts\n- Strength: 15 pts\n \nLevel Requirement: 40 Level\n \nBonus to Strength attribute bonus cap: 3\n \nMagical Ability:\nFunction: dmg-over-time\n \nInflicts damage to the target repeatedly over a given time period.\n \nDamage per tick: 50\nTarget: Targeted\nRange: 1500\nDuration: 20 sec\nFrequency:      5.0 sec\nPower cost: 40\nCasting time: instant\nDamage: Heat\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 13.1 Base DPS\n- 4.9 Weapon Speed\n- 99% Quality / 83% Condition\n- Damage Type: Crush\n \n- Effective Damage: 10.8 DPS\n \n \nBonus Level: 27\n",
  "abilities" : [ {
    "spell" : 3771,
    "magic_type" : 1,
    "power_level" : 40,
    "position" : 1
  } ],
  "salvage_amount" : 49,
  "artifact" : false,
  "material" : 10,
  "name" : "Superior Accursed Avernal Great Hammer",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "id" : 34456,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 5
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 0,
    "type" : 28,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dot" ]
}
How is utility calculated?