Flawless Wretched Skin Robe

Armor Leather Torso

Item Details

Utility 70
Bonus Level 35
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 100
Base Quality 94%

Restrictions

Level Required 49
Usable By
Friar

Magical Bonuses

Basic
Dexterity 24
Piety 21
Parry 4
Staff 4

Primary Ability

Damage Shield Level 49
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 94,
    "clamped_armor_factor" : 100,
    "armor_factor" : 100
  },
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 10 ],
    "level_required" : 49
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Prince Abdin" ]
    }
  },
  "bonus_level" : 35,
  "icon" : 687,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 70.0,
  "delve_text" : "Realm: Albion\n \nUsable By: \n- Friar\n \nMagical Bonuses:\n- Parry: 4 pts\n- Staff: 4 pts\n- Dexterity: 24 pts\n- Piety: 21 pts\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: damage shield\nDamage: 5.1\nTarget: Self\nDuration: 20 sec\nPower cost: 33\nCasting time: instant\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 100 Base Factor\n- 10% Absorption\n- 94% Quality / 93% Condition\n \n- Effective Armor:  97 Factor\n \n \nBonus Level: 35\n",
  "slot" : 5,
  "abilities" : [ {
    "spell" : 3783,
    "magic_type" : 2,
    "power_level" : 49,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 82,
  "material" : 24,
  "usable_by" : [ 10 ],
  "name" : "Flawless Wretched Skin Robe",
  "realm" : 1,
  "id" : 34531,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 8,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 47,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 5,
    "type" : 1,
    "value" : 21
  } ],
  "ability_tags" : [ "fn_dmg_shield" ]
}
How is utility calculated?