Flawless Sword of Soulshade

Weapon Sword

Item Details

Utility 59.67
Bonus Level 31
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 16.2
Speed 2.9
Base Quality 94%

Restrictions

Level Required 49
Usable By
Shadowblade
Hunter

Magical Bonuses

Basic
Strength 30
Quickness 7
Sword 4
Stealth 3

Primary Ability

Bladeturn Level 49
Offensive Proc


Raw Item JSON

{
  "sell_value" : 37719,
  "requirements" : {
    "usable_by" : [ 23, 25 ],
    "level_required" : 49
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 16.2,
    "base_quality" : 94,
    "two_handed" : 0,
    "skill_used" : 14,
    "clamped_dps" : 16.2,
    "speed" : 2.9
  },
  "bonus_level" : 31,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Prince Abdin" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 655,
  "utility" : 59.666666666666664,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Hunter\n- Shadowblade\n \nMagical Bonuses:\n- Sword: 4 pts\n- Stealth: 3 pts\n- Strength: 30 pts\n- Quickness: 7 pts\n \nLevel Requirement: 49 Level\n \n \nMagical Ability:\nFunction: bladeturn\n \nA 'bubble' that absorbs the damage of a single melee hit.\n \nTarget: Self\nDuration: 15 sec\nCasting time: instant\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 16.2 Base DPS\n- 2.9 Weapon Speed\n- 94% Quality / 78% Condition\n- Damage Type: Slash\n \n- Effective Damage: 11.9 DPS\n \n \nBonus Level: 31\n",
  "abilities" : [ {
    "spell" : 3835,
    "magic_type" : 1,
    "power_level" : 49,
    "position" : 1
  } ],
  "salvage_amount" : 33,
  "artifact" : false,
  "material" : 10,
  "name" : "Flawless Sword of Soulshade",
  "usable_by" : [ 23, 25 ],
  "realm" : 2,
  "id" : 34630,
  "category" : 1,
  "bonuses" : [ {
    "id" : 14,
    "type" : 2,
    "value" : 4
  }, {
    "id" : 19,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 30
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_combat_bladeturn" ]
}
How is utility calculated?