Sand Scythe

Weapon Scythe Two Handed

Item Details

Utility 63
Bonus Level 29
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 15.6
Speed 4.1
Base Quality 100%

Restrictions

Level Required Any
Usable By
Valewalker

Magical Bonuses

Basic
Armor Factor (AF) 8
Parry 3
Scythe 3
Arboreal Path 3
ToA
ToA Overcap - Quickness 5

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 56 ]
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 15.6,
    "base_quality" : 100,
    "two_handed" : 1,
    "skill_used" : 125,
    "clamped_dps" : 15.6,
    "speed" : 4.1
  },
  "bonus_level" : 29,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Elder Daewyn" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 931,
  "utility" : 63.0,
  "delve_text" : "Realm: Hibernia\n \nUsable By: \n- Valewalker\n \nMagical Bonuses:\n- Scythe: 3 pts\n- Arboreal Path: 3 pts\n- Parry: 3 pts\n \nBonus to Quickness attribute bonus cap: 5\nBonus to armor factor (AF): 8\n \nDamage Modifiers:\n- 15.6 Base DPS\n- 4.1 Weapon Speed\n- 100% Quality / 80% Condition\n- Damage Type: Slash\n \n- Effective Damage: 12.5 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 29\n",
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 67,
  "name" : "Sand Scythe",
  "usable_by" : [ 56 ],
  "realm" : 3,
  "id" : 35388,
  "category" : 1,
  "bonuses" : [ {
    "id" : 125,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 127,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 3,
    "type" : 28,
    "value" : 5
  }, {
    "type" : 22,
    "value" : 8
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?