Healing Sand Sap

Weapon Hammer

Item Details

Utility 64
Bonus Level 30
Dyeable No
Sellable No
Tradeable Yes
Damage Info
DPS 15.6
Speed 3.5
Base Quality 100%

Restrictions

Level Required Any
Usable By
Healer

Magical Bonuses

Basic
Mending 3
Augmentation 3
ToA
Toa Spell Range 2%
ToA Overcap - Constitution 7
ToA Overcap - Acuity 5

Raw Item JSON

{
  "requirements" : {
    "usable_by" : [ 26 ]
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 15.6,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 16,
    "clamped_dps" : 15.6,
    "speed" : 3.5
  },
  "bonus_level" : 30,
  "sources" : {
    "monsters" : {
      "one_time_drop" : [ "Chief Daewyn" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false,
    "no_sell" : true
  },
  "icon" : 1016,
  "utility" : 64.0,
  "delve_text" : "Realm: Midgard\n \nUsable By: \n- Healer\n \nMagical Bonuses:\n- Augmentation: 3 pts\n- Mending: 3 pts\n \nBonus to acuity attribute bonus cap: 5\nBonus to Constitution attribute bonus cap: 7\nBonus to spell range: 2%\n-  Requirement: vs Undead, Demons, Elementals\n \nDamage Modifiers:\n- 15.6 Base DPS\n- 3.5 Weapon Speed\n- 100% Quality / 78% Condition\n- Damage Type: Crush\n \n- Effective Damage: 12.2 DPS\n \nCannot be sold to merchants.\n \nBonus Level: 30\n",
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 69,
  "name" : "Healing Sand Sap",
  "usable_by" : [ 26 ],
  "realm" : 2,
  "id" : 35392,
  "category" : 1,
  "bonuses" : [ {
    "id" : 30,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 29,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 10,
    "type" : 28,
    "value" : 5
  }, {
    "id" : 2,
    "type" : 28,
    "value" : 7
  }, {
    "type" : 12,
    "value" : 2,
    "requirement_id" : 3150
  } ],
  "ability_tags" : [ ]
}
How is utility calculated?