Runed Serpent-Blood Legs

Armor Leather Legs

Item Details

Utility 68
Bonus Level 32
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 14
Base Quality 98%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 64
Dexterity 24
Piety 24
ToA
Toa Melee Speed 2%
Toa Style Damage 2%

Primary Ability

Physical Health Buffer Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 98,
    "clamped_armor_factor" : 14,
    "armor_factor" : 14
  },
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Bassem" ]
    }
  },
  "bonus_level" : 32,
  "icon" : 1646,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 68.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- Piety: 24 pts\n- Dexterity: 24 pts\n- Hits: 64 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\nBonus to style damage: 2%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 14 Base Factor\n- 10% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  10 Factor\n \n \nBonus Level: 32\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 16,
  "usable_by" : [ 0 ],
  "name" : "Runed Serpent-Blood Legs",
  "realm" : 1,
  "id" : 36068,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 5,
    "type" : 1,
    "value" : 24
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 24
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 3160
  }, {
    "type" : 4,
    "value" : 64
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?