Striking Cobra Great Mace

Weapon Two Handed Two Handed

Item Details

Utility 72
Bonus Level 33
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 5.6
Base Quality 98%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 27
Hit Points 56
Parry 3
All Melee 3
ToA
Toa Melee Speed 2%

Primary Ability

Physical Health Buffer Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 1,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 98,
    "two_handed" : 1,
    "skill_used" : 65,
    "clamped_dps" : 3.0,
    "speed" : 5.6
  },
  "bonus_level" : 33,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ka'a" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 842,
  "utility" : 72.0,
  "delve_text" : "Realm: Albion\n \nMagical Bonuses:\n- ALL melee weapon skills: 3 pts\n- Parry: 3 pts\n- Strength: 27 pts\n- Hits: 56 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 5.6 Weapon Speed\n- 98% Quality / 70% Condition\n- Damage Type: Crush\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 33\n",
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 15,
  "artifact" : false,
  "material" : 7,
  "name" : "Striking Cobra Great Mace",
  "usable_by" : [ 0 ],
  "realm" : 1,
  "dye_type" : 0,
  "id" : 36076,
  "category" : 1,
  "bonuses" : [ {
    "id" : 300,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 8,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 27
  }, {
    "type" : 19,
    "value" : 2
  }, {
    "type" : 4,
    "value" : 56
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?