Statuesque Shielding Girdle

Jewelry Belt

Item Details

Utility 67
Bonus Level 33
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 15
Dexterity 21
Matter Resist 7%
Energy Resist 7%
Shield 3

Primary Ability

Physical Health Buffer Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 33,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Marble Statue", "Stone Statue", "Slate Statue" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 597,
  "utility" : 67.0,
  "delve_text" : " \nMagical Bonuses:\n- Shield: 3 pts\n- Dexterity: 21 pts\n- Strength: 15 pts\n- Matter: 7%\n- Energy: 7%\n \nLevel Requirement: 50 Level\n \n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 33\n",
  "slot" : 12,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 8686,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 2,
  "name" : "Statuesque Shielding Girdle",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 36090,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 43,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 15,
    "type" : 5,
    "value" : 7
  }, {
    "id" : 22,
    "type" : 5,
    "value" : 7
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?