Hissing Axe

Weapon Axe Offhand

Item Details

Utility 73.33
Bonus Level 34
Dyeable Yes
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 3.6
Base Quality 100%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 25
Hit Points 60
Quickness 25
Axe 3
ToA
Toa Style Damage 2%

Primary Ability

Lifedrain Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 1,
    "dps" : 3.0,
    "base_quality" : 100,
    "two_handed" : 0,
    "skill_used" : 17,
    "clamped_dps" : 3.0,
    "speed" : 3.6
  },
  "bonus_level" : 34,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Shadow Reaver" ]
    }
  },
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "icon" : 1010,
  "utility" : 73.33333333333333,
  "delve_text" : "Realm: Midgard\n \nMagical Bonuses:\n- Axe: 3 pts\n- Strength: 25 pts\n- Quickness: 25 pts\n- Hits: 60 pts\n \nLevel Requirement: 50 Level\n \nBonus to style damage: 2%\n-  Requirement: vs Animals, Reptiles, Plants, Insects\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 3.6 Weapon Speed\n- 100% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 34\n",
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 7,
  "name" : "Hissing Axe",
  "usable_by" : [ 0 ],
  "realm" : 2,
  "dye_type" : 0,
  "id" : 36141,
  "category" : 1,
  "bonuses" : [ {
    "id" : 17,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 25
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 25
  }, {
    "type" : 4,
    "value" : 60
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 3159
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?