Statuesque Heart

Jewelry Jewel

Item Details

Utility 60
Bonus Level 31
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Hit Points 48
Strength 18
Constitution 18
Quickness 18
ToA
Toa Hit Points Cap 48

Primary Ability

Armor Factor Buff Level 50
Charge (30 max)


Raw Item JSON

{
  "sell_value" : 48114,
  "requirements" : {
    "level_required" : 50
  },
  "bonus_level" : 31,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Marble Statue", "Stone Statue", "Slate Statue" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 114,
  "utility" : 60.0,
  "delve_text" : " \nMagical Bonuses:\n- Hits: 48 pts\n- Strength: 18 pts\n- Constitution: 18 pts\n- Quickness: 18 pts\n \nLevel Requirement: 50 Level\n \nBonus to hit points bonus cap: 48\n \nCharged Magic Ability:\n- 30 Charges\n- 30 Max\nFunction: shield\n \nAdds to the recipient's Armor Factor (AF), resulting in better protection against some forms of attack. It acts in addition to any armor the target is wearing.\n \nValue: 75\nTarget: Self\nDuration: 10:00 min\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 31\n",
  "slot" : 4,
  "abilities" : [ {
    "max_charges" : 30,
    "spell" : 3850,
    "magic_type" : 6,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Statuesque Heart",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 36164,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "type" : 4,
    "value" : 48
  }, {
    "type" : 29,
    "value" : 48
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 2,
    "type" : 1,
    "value" : 18
  }, {
    "id" : 3,
    "type" : 1,
    "value" : 18
  } ],
  "ability_tags" : [ "fn_shield" ]
}
How is utility calculated?