Long Sword of the Scaled

Weapon Blades

Item Details

Utility 62
Bonus Level 29
Dyeable No
Sellable Yes
Tradeable Yes
Damage Info
DPS 3.0
Speed 4.2
Base Quality 99%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 33
Blades 4
ToA
Toa Melee Speed 1%
Toa Melee Damage 1%
Toa Style Damage 2%

Primary Ability

Physical Health Buffer Level 50
Offensive Proc


Raw Item JSON

{
  "sell_value" : 35,
  "requirements" : {
    "level_required" : 50
  },
  "type_data" : {
    "damage_type" : 2,
    "left_handed" : 0,
    "dps" : 3.0,
    "base_quality" : 99,
    "two_handed" : 0,
    "skill_used" : 101,
    "clamped_dps" : 3.0,
    "speed" : 4.2
  },
  "bonus_level" : 29,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Armsmaster Chenzira" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 899,
  "utility" : 62.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Blades: 4 pts\n- Strength: 33 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 1%\nBonus to melee damage: 1%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\nBonus to style damage: 2%\n-  Requirement: vs Humanoids, Magical, Giants, Dragons\n \nMagical Ability:\n \nAdds a shield to the recipient which will temporarily absorb some of the damage type specified.\n \nAbsorption: 50%\nValue: 150\nTarget: Self\nDuration: 10:00 min\nCasting time:      3.0 sec\n \n- Spell has a chance of casting when this weapon strikes an enemy.\n \nDamage Modifiers:\n- 3.0 Base DPS\n- 4.2 Weapon Speed\n- 99% Quality / 70% Condition\n- Damage Type: Slash\n \n- Effective Damage: 2.1 DPS\n \n \nBonus Level: 29\n",
  "abilities" : [ {
    "spell" : 3824,
    "magic_type" : 1,
    "power_level" : 50,
    "position" : 1
  } ],
  "salvage_amount" : 10,
  "artifact" : false,
  "material" : 58,
  "name" : "Long Sword of the Scaled",
  "usable_by" : [ 0 ],
  "realm" : 3,
  "id" : 36213,
  "category" : 1,
  "bonuses" : [ {
    "id" : 101,
    "type" : 2,
    "value" : 4
  }, {
    "type" : 19,
    "value" : 1
  }, {
    "type" : 8,
    "value" : 1,
    "requirement_id" : 3157
  }, {
    "type" : 10,
    "value" : 2,
    "requirement_id" : 3157
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 33
  } ],
  "ability_tags" : [ "fn_hit_buffer_physical" ]
}
How is utility calculated?