Legs of the Cobra

Armor Leather Legs

Item Details

Utility 68
Bonus Level 30
Dyeable Yes
Sellable Yes
Tradeable Yes
Armor Info
Armor Factor 14
Base Quality 98%

Restrictions

Level Required 50
Usable By
All Classes

Magical Bonuses

Basic
Strength 21
Dexterity 21
Envenom 3
Critical Strike 3
ToA
Toa Melee Speed 2%

Primary Ability

Lifedrain Level 50
Reactive Proc


Raw Item JSON

{
  "type_data" : {
    "absorption" : 10,
    "base_quality" : 98,
    "clamped_armor_factor" : 14,
    "armor_factor" : 14
  },
  "sell_value" : 40,
  "requirements" : {
    "level_required" : 50
  },
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Ata" ]
    }
  },
  "bonus_level" : 30,
  "icon" : 1647,
  "flags" : {
    "dyable" : true,
    "emblemizable" : false
  },
  "utility" : 68.0,
  "delve_text" : "Realm: Hibernia\n \nMagical Bonuses:\n- Envenom: 3 pts\n- Critical Strike: 3 pts\n- Strength: 21 pts\n- Dexterity: 21 pts\n \nLevel Requirement: 50 Level\n \nBonus to melee combat speed: 2%\n \nMagical Ability:\nFunction: lifedrain\n \nDamages the target. A portion of damage is used to heal the caster.\n \nDamage: 65\nHealth returned: 100% of damage dealt\nTarget: Targeted\nRange: 300\nCasting time: instant\nDamage: Body\n \n- Spell has a chance of casting when this armor is hit by an enemy.\n \nArmor Modifiers:\n- 14 Base Factor\n- 10% Absorption\n- 98% Quality / 70% Condition\n \n- Effective Armor:  10 Factor\n \n \nBonus Level: 30\n",
  "slot" : 7,
  "abilities" : [ {
    "spell" : 3832,
    "magic_type" : 2,
    "power_level" : 50,
    "position" : 1
  } ],
  "artifact" : false,
  "salvage_amount" : 36,
  "material" : 16,
  "usable_by" : [ 0 ],
  "name" : "Legs of the Cobra",
  "realm" : 3,
  "id" : 36221,
  "dye_type" : 0,
  "category" : 2,
  "bonuses" : [ {
    "id" : 117,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 118,
    "type" : 2,
    "value" : 3
  }, {
    "id" : 0,
    "type" : 1,
    "value" : 21
  }, {
    "id" : 1,
    "type" : 1,
    "value" : 21
  }, {
    "type" : 19,
    "value" : 2
  } ],
  "ability_tags" : [ "fn_lifedrain" ]
}
How is utility calculated?