Lost Soul Signet

Jewelry Ring

Item Details

Utility 32
Bonus Level 16
Dyeable No
Sellable Yes
Tradeable Yes

Restrictions

Level Required 30
Usable By
All Classes

Magical Bonuses

Basic
Constitution 15
Thrust Resist 3%
Heat Resist 4%
Cold Resist 4%

Primary Ability

Damage Shield Level 30
Charge (10 max)


Raw Item JSON

{
  "sell_value" : 7,
  "requirements" : {
    "level_required" : 30
  },
  "bonus_level" : 16,
  "sources" : {
    "monsters" : {
      "normal_drop" : [ "Deamhan Lieutenant", "Shadow Demon", "Scalding Lieutenant", "avernal quasit", "lilispawn", "deamhaness" ]
    }
  },
  "flags" : {
    "dyable" : false,
    "emblemizable" : false
  },
  "icon" : 103,
  "utility" : 32.0,
  "delve_text" : " \nMagical Bonuses:\n- Constitution: 15 pts\n- Heat: 4%\n- Cold: 4%\n- Thrust: 3%\n \nLevel Requirement: 30 Level\n \n \nCharged Magic Ability:\n- 10 Charges\n- 10 Max\nFunction: damage shield\nDamage: 3.3\nTarget: Self\nDuration: 20 sec\nPower cost: 19\nCasting time: instant\n \n- This spell is cast when the item is used.\n \nCan use item every: 1:30 min\n \n \nBonus Level: 16\n",
  "slot" : 15,
  "abilities" : [ {
    "max_charges" : 10,
    "spell" : 3779,
    "magic_type" : 6,
    "power_level" : 30,
    "position" : 1
  } ],
  "artifact" : false,
  "material" : 0,
  "name" : "Lost Soul Signet",
  "usable_by" : [ 0 ],
  "realm" : 0,
  "id" : 36467,
  "category" : 5,
  "use_duration" : 90,
  "bonuses" : [ {
    "id" : 2,
    "type" : 1,
    "value" : 15
  }, {
    "id" : 10,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 12,
    "type" : 5,
    "value" : 4
  }, {
    "id" : 3,
    "type" : 5,
    "value" : 3
  } ],
  "ability_tags" : [ "fn_dmg_shield" ]
}
How is utility calculated?